A série original compreende seis livros:
Avenger!Assassin!Usurper!Overlord!Warbringer!Inferno!Vingador!
Os livros podem ser tocados em sequência ou como aventuras independentes, apesar de tocá -las em sequência preserva a continuidade do enredo. Se jogado em sequência, quaisquer habilidades, bônus, penalidades ou itens especiais que Avenger haviam adquirido transportado para o próximo livro.
A série expandida de oito livros consiste nos seguintes títulos (o primeiro e o último foram impressos muitos anos após os seis originais):
Ninja! by David WaltersAvenger! by Mark Smith & Jamie ThomsonAssassin! by Mark Smith & Jamie ThomsonUsurper! by Mark Smith & Jamie ThomsonOverlord! by Mark Smith & Jamie ThomsonWarbringer! by Mark Smith & Jamie ThomsonInferno! by Mark Smith & Jamie ThomsonRedeemer! by David Walters, Mark Smith & Jamie ThomsonA série contou com um sistema de combate baseado em movimentos de luta desarmados com nomes coloridos, como o Cobra Strike Punch, ou pulando o chute do tigre. O Avenger também pode escolher entre uma lista de habilidades ninjas, como acrobacias ou agulha de veneno, e usar uma variedade de armas apropriadas, como Garotte e Shuriken. A sorte também fez parte na forma de testes de destino para ver se o destino sorriu em você ou virou as costas. Avenger também poderia melhorar sua habilidade usando "Força Interna", semelhante à Energia de Qi.
Durante a série, a Avenger poderia aprender novas habilidades, como "Shinren", um meio de entender as intenções das pessoas observando pistas sutis.
Os livros tinham um grande número de oponentes e personagens recorrentes.
Além de certos titãs antigos chamados "deuses mais velhos", Orb é governado por várias divindades.
NameEpithetOrder axisMoral axisDescriptionKwonThe RedeemerHe Who Speaks the Holy Words of PowerSupreme Master of Unarmed CombatLawfulGoodThe god worshipped by the protagonist (Avenger) and his father. Places with strong representation of Kwon worship include the Island of Tranquil Dreams and Irsmuncast. A key focus of monks of Kwon is protecting the weak. The character Doré le Jeune laments that Kwon worshippers tolerate chaotics such as the followers of Béatan the Free. His martial monks, which include ninjas and mystics, do not cast spells but can call upon Inner Force to deal awesome blows and can travel the spirit plane during meditation. Kwon's servant is the Spirit Tiger. Kwon stands opposite Vile in the Garden of the Gods.The AllmotherPreserver of LifeNeutralGood?A nature goddess. Her main follower in the series is Glaivas, a Ranger Lord. She is looked upon favourably by the priests of Béatan the Free.AnarchilCorrupter of the Family BondDestroyer of EdificesChaoticEvilInsane chaos god with various murderous followers including Olvar the barbarian and Tyutchev the thief. No temples are mentioned.AvatarThe OneSupreme Principle of GoodNeutralGoodThe white-robed priests of Avatar can use various spells, including healing. His symbol is the cross. Stands opposite Nemesis, Supreme Principle of Evil.BéatanThe FreeChaoticGoodDeity whose followers (who include priests and mages) believe that Good comes from freedom. Their symbol is a five-spoked half-wheel, the Wheel of Myriad Possibility, representing the many ways to do good. The character Eris worshipped Anarchil originally, and his conversion is referenced by Tyutchev during a confrontation.DamaShieldmaiden of the GodsLawfulNeutralFollowed by the Shieldmaidens of Dama, a martial order of armed female guards. In Irsmuncast, Led by Force Lady Gywnneth. Her symbol is the lozenge-shaped shield. Although they care nothing for Good or Evil per se, the Shieldmaidens ally with followers of Good to fight back when worshippers of Evil and Chaos run amok. They proudly police cities such as Irsmuncast, and patrol the lands of the Rift to keep them free of the Spawn that boil forth to trouble humanity.DeathThe ReaperNeutralEvilFollowers practise child-sacrifice. Centres of his cult include the city of Mortavalon.EoPrince of Peace and WealGoodWorshipped by the Samurai of the Island of Plenty.FateKeeper of the Balance, without which all things would perishNeutralNeutralOne of the two deities that introduce the world of Orb in Talisman of Death. She is "above other gods". In appearance she is hairless and eyeless, wearing a robe of shifting colours. Her symbol is the ten-spoked wheel. Her priests can see the future, and random events on Orb depend on whether Fate smiles or turns her back on an individual. Her disciples include the Tools of Fate, an élite band of heroes destined to do great deeds in her service. Centres of her worship include Fiendil and the Spires of Foreshadowing, where she has great cathedrals. Avenger remarks that the worship of her is "pointless".Fell-KyrinlaThe Man-HaterEvilA malevolent war-goddess worshipped by misandric women warriors of Horngroth and Greyguilds-on-the-Moor.GaussEnchanter of ArmsPatron of SagesLawful?Good?Warrior-sage deity, whose symbol is an unfurled scroll. A centre of his worship is the city of Greyguilds-on-the-Moor.HermetisThe DelinquentGod of thieves, cut-throats, and vagabonds.IlexkuneionNeutralNeutralGod of animals and plants. His druidic followers are men who dress in greens and browns, with sprigs of oak in their hair. A centre of his worship is the city of Serakub.IllustraGoddess of LifeGoodConsort to Avatar. The green-robed priests and priestesses of Illustra have healing spells, and may wear armour. Her symbol is the white cross of Avatar on a green background.InnokaInnocent friend to allA deity that Avenger once considers pretending to be a worshipper of.MoraineGod of EmpireA martial god worshipped for conquest and political prosperity. The wolfen of the city of Greydawn worship him.NemesisSupreme Principle of EvilLord of the Cleansing FlameHe Who Would Return All to the DarknessNeutralEvilA god depicted as a hawk-headed man; his religious symbol is a black whirlpool. His priesthood are able to cast various spells, and practise child-sacrifice. His followers also include mages and the weapon-wielding ninjas of the order of the Scorpion. The most powerful of the Evil gods. His main reverencer in the series is Manse the Deathmage. His cult takes over Irsmuncast under the Usurper.NilMouth of the VoidChaotic?EvilA malevolent deity dwelling in the Void outside of existence. Is known for creating monstrous creatures which are known as Sons of Nil, which are the source of the most virulent poison on Orb (the Blood of Nil).NullaqThe Supreme Queen of MaliceThe Supreme Queen who rules in Malicious EnvyThe Supreme Queen whose Touch is PoisonEvilEvil arachnid goddess worshipped by Dark Elves and humans who practise blood sacrifice. Her symbol is the green and purple spider. Similar to the Advanced Dungeons and Dragons deity Lolth.RochevalPrince of Knights ErrantKeeper of the Holy of HoliesLawfulGoodGod of paladins. Formerly a mortal fighter, elevated by Eo for his campaigning in the Abyss. Prioritises Law at least as much as Good, frowning upon chaotics such as the followers of Béatan. His main follower in the series is Doré le Jeune. A centre of his worship is the isle of Dragonhold.TanajlaElf goddess.TimeSnowfatherThe Youngest SonNeutralNeutralOne of the two deities that introduce the world of Orb in Talisman of Death. Described as the most powerful of the gods. In appearance, he shifts between infantile and ancient. His priests, who adopt guises representing youth or age, can stop time from passing or make it repeat.TorremalkuThe SlayerSwift-sure Bringer Of Death to Beggar and KingEvilGod of murder worshipped by assassins. His statues are four-armed, holding an envenomed dagger, cup of poison, magical crossbow and box of curses. His main reverencer in the series is Mandrake, master of disguise.Vasch-RoThe WargodHe Who Sows for the ReaperGod of Mortal CombatLawfulEvilNo priesthood is mentioned. Instead, Vasch-Ro enjoys the obedience of armies of men with swords that have the ability to spread fear around them in battle. Centres of his worship include the city of Doomover, with its cathedral and legion. His symbol is the Sword of Doom, a longsword suspended by a silver thread on a black background. His main reverencer in the series is Honoric, Marshall of the Legion of the Sword of Doom. Vasch-Ro stands opposite Dama, Shieldmaiden of the Gods.VileInsuperable Master of Unarmed CombatSpeaker of Unholy WordsLawfulEvilKwon's twisted brother, worshipped by the monks of the Scarlet Mantis order. Helps the powerful to subdue the weak, and wicked men to rule fools. A symbol of Vile is the cross of Avatar, but inverted and with a serpent entwined around it. His monks have the Scarlet Mantis tattooed on their foreheads. His main reverencer in the series is Yaemon, Grandmaster of Flame.ZarahrayalThe Temptress?In Serakub there are priestesses of a deity whose symbol is a crescent moon.Dois videogames baseados nos livros foram lançados. O primeiro, The Way of the Tiger, é uma batida lançada pela Gremlin Graphics para o CPC Amstrad, ZX Spectrum, MSX, Commodore 16 e Commodore 64. Este jogo tem luta de vingadores com pautas e espadas, além de utilizar combate desarmado (Avenger raramente usava armas além de Shuriken nos livros).
Way of the Tiger II: Avenger é uma aventura de ação feita pela Gremlin Graphics em 1986, para o Computers Commodore 64, Amstrad CPC, ZX Spectrum e MSX. Na história do jogo, Yaemon, o Grão-Mestre de Flame, matou o foster-fatem do jogador Naijish e roubou os pergaminhos de Kettsuin. Para recuperar os pergaminhos, o jogador precisa encontrar chaves suficientes para penetrar no coração da têmpera e depois matar cada um dos três guardas. O jogo é visto da perspectiva de cima para baixo e se assemelha superficialmente a Gauntlet.
Chris Elliott revisou Assassin! e vingador! ' Para o White Dwarf #71, dando -lhe uma classificação geral de 8 em 10, e afirmou que "o enredo e a atmosfera podem ser um pouco 'Kung Fu Meets Ad & D', mas ambos adicionam algumas novas reviravoltas à fórmula do Aventure Gamebook e merecem crédito por isso. No geral, bom valor de entretenimento. "
Na edição inaugural da máquina de jogos, John Woods observou que "o grande apelo desses livros é o sistema de combate desarmado detalhado. As regras têm ilustrações da grande variedade de chutes, socos e arremessos disponíveis, e o jogador seleciona a melhor jogada usar contra cada oponente. "